The Story thus Far
Table of Contents

Some two or three thousand years ago

The dwarven city of Imdeb-Anil was thought lost to eternity when an angry god decided to drop a mountain on it. Adventurers searched for it anyways, of course, initially with the goal of rescuing any survivors and later with the goal of rescuing the vast wealth of the city. But for millennia, Godsrage Mountain has hidden Imdeb-Anil from the world.

Some two or three years ago

The town of Portstown is settled at the foot of Godsrage Mountain, by imperial decree.

Some two or three months ago

Apparently, ancient dwarven artifacts have been found in caves around Portstown. They might be unrelated. Heck, it might well be another hoax. But adventurers are flocking to the area anyways, hoping to find a way down into the mountain to see what lies below. And to loot it. Thoroughly.

Overview of XP and loot gained

See XP Logs

22 August, 2018

01.1 Statues and Slimes

GM: Magnus
Players: Griffith van der Meer, Vivian Nightsong, Mazur, Moss Galden, Gwelsh Longbeard, Magister Ethon Brandt
Quick notes: Mazur died
Journal: Brandt

01.2 Gorillas and Jellies

GM: Torstein
Players: William Graymane, Sinarsin, Erog, Sorvahr, Saval
Quick notes: The west passage from the southern cave entrance was explored, flesh-eating apes were dispatched and the explorers found a more built tunnel heading straight west next to a bit of unstable ground. It had (and presumably still has) a monstrous Jelly with several gold coins stuck inside.

01.3 Bats and Cauldrons

GM: Torgeir
Players: Lentor, La'Taheh'Ma, Gliyr Gorinsson, Seral Bloodroot, Martos Silverbeard, The Red Blade
Quick notes: A cave not far from town. Contained a colony of man-sized bats. Someone/something also had a cauldron of stuff set up in there.
Journal: Lentor

29 August, 2018

02.1 Revenge of the Bard

GM: Magnus
Players: Griffith van der Meer, Ethon Brandt, Martos Silverbeard, Tyra Skadedotter, Vivian Nightsong, Léon Fiore (played by Gjermund)
Quick notes: The Bard gets her revenge, and has avenged the Half-Ogre Scout Mazur's death by the Troll under a bridge in the Sewers. A Sword of Glowing is found, and subsequently sold away.
Journal: Brandt, Tyra

02.2 Death to the gelatinous cube!

GM: Torstein
Players: Lentor, Sorvahr, Sinarsin, Human Cleric, William Graymane
Quick notes: The gelatinous cube is dead and so are other critters living in the cave, including a pair of giant slugs, a pair of cloaker, and a colony of foul bats. 2 entrances to the sewers were found and a place where a town portal could be set up.
Journal: Lentor

02.3 Wolves in the Batcave

GM: Torgeir
Players: La'Taheh'Ma, Gliyr Gorinsson, Gnomb the Plumb, Erog, Jarn Bronzebough
Quick notes: Batcaves. 1 week later. A pack of abnormally large wolves have set up camp near where the colony of giant bats were eradicated and left to rot. With much work, most of the wolves were slain, and the remainder scattered.
Journal: Gnomb

5 September, 2018

03.1 Professional Pest Control

GM: Magnus
Players: Griffith van der Meer, Tyra Skadedotter, Ragnar Oxhauler (Tommi), The Red Blade, Cefni Gettings (Gjermund)
Quick notes: A minor job for The Broken Eagle turns into exploration of dwarwen sewers and other tunnels. And The Broken Eagle's dinner menu will consist of bear steak, bear stew, and bear burger for the next few weeks.
Journal: Griffith, Tyra

03.2 How to burn garbage properly

GM: Torstein
Players: La'Taheh'Ma, Gliyr Gorinsson, Gnomb the Plumb, Erog, Jarn Bronzebough, Ethon Brandt
Quick notes: Plan: Explore the tunnels close to the sewer entrance. Reality: Went deep into the sewers in search of loot, and disturbed a rat nest. The rats are everywhere now. The remains (bones) of an unknown gnome was also recovered.
Journal: Brandt

03.3 The corpse pile

GM: Torgeir
Players: Lentor, Martos Silverbeard, Vivian Nightsong, William Greymane, Sinarsin
Quick notes:fought a cave troll, found a pile of corpses, evaded a swarm of foul bats and fought swarms of normal bats
Journal:Lentor

12 September, 2018

04.1 Bear with me here

GM: PK
Players: Lentor, William Greymane, Sinarsin, Human Cleric, Sorvahr, Halfling Thief
Quick notes: Went back to loot and burn the diseased corpse pile and fought a big bear guarding a hole leading deeper into the dungeon.
Journal: Lentor

04.2 The Bridge Under the Troll

GM: Torstein
Players: Ragnar Oxhauler (Tommi), Gliyr Gorinsson, La'Taheh'Ma, Vivian Nightsong, Ethon Brandt, Jarn Bronzebough
Quick notes: The Troll returns. The large god statues in the sewers are examined in more detail, finding them all to be somewhat heretical, and the sewers in general are explored slightly more.
Journal: Brandt

04.3 Spiders and stone man

GM: Torgeir
Players: Gnomb the Plumb, Martos Silverbeard, Tyra Skadedotter, Cefni Gettings (Gjermund), Llandor the Grey (Emil), Argua (Mika), Griffith van der Meer (Sigve)
Quick notes: We found a room with spiders (and a previously unlucky adventurer), a cave with a stone construct (with ruby eyes), and a secret door to a big room.
Journal:

19 September, 2018

05.1 A Hole in the Ground

GM: Magnus
Players: Lentor, Human Cleric, Sorvahr, La'Taheh'Ma, Llandor the Grey (Emil), Argua (Mika)
Quick notes: After some starting difficulties we managed to climb down the hole. At the bottom we fought some rock mites and discovered the lost dwarven city. There is a no mana zone about half way down the hole so no flying down
Journal: Lentor

05.2 Two Towers (aka On the Road)

GM: Torgeir
Players: Sinarsin, Ragnar Oxhauler (Tommi), Gliyr Gorinsson, Ethon Brandt, William Greymane
Quick notes: The military has organized a group of eight people1 (and a mule) to clean up the road to the capital. Biggest event here is that the group encountered a fortified bridge, in some disrepair, taken over by orcs and goblin-kin.
Journal: Brandt

05.3 Everything and more

GM: Sigurd
Players: Martos Silverbeard, Cefni Gettings (Gjermund), Griffith van der Meer (Sigve), The Red Blade, Vivian Nightsong
Quick notes: A secret room was found, epic loot recovered, a thieves guild hideout was plundered, an active waypoint used, the connection between the sewers and the Broken Eagle was mapped and in an epic quest to retrieve the elf's plank, the giant albino alligator was slain. Alas, the plank was lost in the process.
Journal:

26 September, 2018

06.1 Hole in One

GM: Magnus
Players: Lentor, Griffith van der Meer, Sorvahr, Martos Silverbeard, Cefni Gettings
Quick notes: Went to install the elevator. Fought some monsters and found a magic shield. The thief threw 2 dire wolf down the hole. In the end the elevator was installed successfully.
Journal:

06.2 The Lizards (aka On the Road Again)

GM: Torgeir
Players: Ragnar Oxhauler (Tommi), William Greymane, Gliyr Gorinsson, Sinarsin, Ethon Brandt
Quick notes: The bridge is repaired, and the fellowship pushes onwards. Griffons are identified as a threat to lone travelers, but their lair is too far from the road to bother with. A desecrated waypoint is found, with some lizardfolk preforming a dubious rite. They are summarily dispatched, at the cost of one wizard-leg, and the waypoint reconsecrated.
Journal: Brandt

06.3 -name-

GM: Torstein
Players: Jarn Bronzebough and some others I can't recall
Quick notes: We explored south of the broken eagles basement, found a secret room with controls for the sewage system, another secret room with a bit of loot inside and 3 other rooms. We also fought some kind of undead elf who was rather hard to kill, and a troll that wasn't.
Journal:

3 October, 2018

07.1 Pretty Lion Unicorn Thing

GM: Magnus
Players: Lentor, Calidien Syrion, Tyra Skadedotter, Griffith van der Meer, Ias Barakos (Sander), Cefni Gettings (Gjermund)
Quick notes: Stumbled upon (and killed) a pretty unicorn-lion-thing in the entrance cave, then went down to the dwarwen city and explored a bit more. Found a nice site to place a waypoint. Someone had broken the lock to the elevator and used it.
Journal:

07.2 There and Back Again

GM: Torgeir
Players: Ragnar Oxhauler (Tommi), Ethon Brandt, Gliyr Gorinsson, William Greymane, Sinarsin
Quick notes: Some ambushers are scared off, and the fellowship reaches the final shrine of the journey. The dragon who made it's lair there is dispatched, and thoroughly looted. The fellowship then finally reaches the capital.
Journal: Brandt

07.3 The Cave of Marginal Profits

GM: Torstein
Players: Valor Ironblood (Sigurd), Vivian Nightsong (Felix), The Red Blade (Kim), Martos Silverbeard (Martin), Ivan, Lars
Quick notes: Past the bat cave, a large cave full of traps and two bugbears was found. Most of the traps were disarmed, but one clearly marked tripwire remains by the eastern entrance. To the South-East, through a mostly collapsed passage, a cave full of stalactites was found - some of them were hollow and contained treasure! Foul bats attacked and temporarily crippled Vivians arm. Back in the bugbear cave, two exits to the west were briefly scouted - South-west had a large cave with an owlbear, North-west had a large cave with "unnatural" roots.
Journal:

10 October, 2018

08.1 Operation: Waypoint

GM: Magnus
Players: Ethon Brandt, Swift Blackstrike, William Greymane, Calidien Syrion, Gliyr Gorinsson
Quick notes: Despite assults by dwarven zombies (who are then cremated) and a group of goblins, led by a shaman, the new waypoint is installed.
Journal:

08.2 Connecting the Dots (and slaying zombies)

GM: Torstein
Players: Anri Gatou (Torgeir), Martos Silverbeard, Vivian Nightsong, Ragnar Oxhauler (Tommi), Tyra Skadedotter
Quick notes: We've found (and then closed) a way from the Broken Eagle cellar to the cave of marginal profit, so all level 1 maps can now be combined to one map. We've also found (and boarded up) a stairway going downwards, with a seemingly endless supply of zombies.
Journal:

08.3 "Are we the baddies?"

GM: Sigurd
Players: Griffith van der Meer, Lentor, (Sander), Sinarsin, Cefni Gettings (Gjermund)
Quick notes: Slayed a big, rocky spider, explored a couple of large rooms, avoided a presumed goblin ambush, and discovered a village(?) of tiny people. The pygmies were terrorized into paying them tribute.
Journal:

17 October, 2018

09.1 Bewildering Basins

GM: Magnus
Players: Gliyr Gorinsson, Lentor, Griffith van der Meer, Swift Blackstrike, Cefni Gettings (Gjermund), Valor Ironblood
Quick notes: Group heads south from the new waypont. An enchanted silver basin (that draws fluids out of anyone that touches it) and a solid marble basin (possibly haunted by a ghost, possibly not) is brought back to Portstown and sold (the former to the church). An angry ghost may now be roaming the dwarven halls. Caution is advised.
Journal:

09.2 Mapmaking for Fun and Profit

GM: Torstein
Players: Argua (Mika), Kikhtar Tavakoni (Emil), Tyra Skadedotter, Martos Silverbeard, Vivian Nightsong, The Red Blade
Quick notes: We re-map the contested area, and find some nice armour left by former adventurers. After some fiddling with drainage levers, we also find another staircase going down.
There may be some additional loot left by the skeleton in the four-basin area in the south-west — when it was flooded, we only saw the armour, and we didn't return after we drained it.
Journal:

09.3 Pent-up Zombies

GM: Torgeir
Players: Ethon Brandt, William Greymane, (Sander), Ragnar Oxhauler (Tommi), Sinarsin
Quick notes: The end of the stairwell is reached, and the group discovers a statue of a lich. The same statue is acting as a lure for all zombies, and then pointing them up towards the stairwell. With some clever use of pentagrams to block off the supply, the group managed to break the statue and all the different types of zombies inside the initial room. Afterwards the group discovered three adjacent rooms: one which have not been looted, one that had a wooden floor with zombie-wide holes and lastly a room with a new corridor not yet explored.
Journal:

24 October, 2018

10.1 Between a Rock and a Goblin Place

GM: Magnus
Players: The Red Blade, Lentor, Cefni Gettings (Gjermund), Gliyr Gorinsson, Swift Blackstrike, William Greymane
Quick notes: Party sets out searching for goblins in the dwarven city. Finds a bunch of rocks, and a dead half-elf anarchist2. Eventually locates the goblin fortifications, but are forced to withdraw from repeat magical bombardment and fog.
Journal:

10.2 Crypt Exploration

GM: Sigurd
Players: Ethon Brandt, Sinarsin, Martos Silverbeard, Griffith van der Meer
Quick notes: Loot was found, zombies avoided, and coffins opened in search of rumored ancient dwarven burial texts.
Journal:

10.3 Deadly Mushrooms

GM: Torgeir
Players:
Quick notes: Calidien Syrion and an example character tragically died
Journal:

31 October, 2018

11.1 Goblin Slayers?

GM: Magnus
Players: Gliyr Gorinsson, Sinarsin, Ethon Brandt, Eos, Lentor, William Greymane
Quick notes: Party sets out to fight goblins. Goblins are slightly fought, then the topic of peace arises from out of nowhere. Much is learned of the goblins. A quest is gained from the goblin elder. In trying to do said quest the group accidentally runs into a small group of "heretic" goblins, and slightly more is learned. We apologise in turn to both groups. Somewhere nearby lies a hidden chamber containing a dark emissary from the Necromancer!
Journal:

11.2 Water Fight!

GM: Torgeir
Players: The Red Blade, Vivian Nightsong, Cefni Gettings, Tyra Skadedotter
Quick notes: While exploring the north west corner of level 1, we run into a couple of water elementals with slime and leeches. The fight is long and hard, but we prevail despite being a small group (just four adventurers3) and cleric-less.
Journal:

11.3 Crypt Continued

GM: Sigurd
Players: Griffith van der Meer, ??? Barbarian, Swift Blackstrike?, Martos Silverbeard, Benjamin Pott
Quick notes: Exploring deeper into the crypt, we found more undead, less loot, and that a Holy warrior can have a hard time walking away from fighting undead. It is unknown if he is now in enormous debt or just needs to go back next session. Further options for next session: Deal with the Horrid skull behind the vault door (appears to have a lot of vault door exits so could be a crossroads of some kind). Deal with whatever is in the sarcophagus (could be a boss with a lot of minions, or nothing at all..). Sneak past the sarcophagus and explore further.
Also of note: The pentagrams in the staircase room had been deliberately destroyed, except the one to the collapsing room, which had been marked with a skull and some femurs.
Journal:

8 November, 2018

12.1 Solving Murder or Getting New House?

GM: Magnus
Players: Vivian Nightsong, Sinarsin, Griffith van der Meer, Ethon Brandt
Quick notes: A guild tabard is decided (checker-pattern with lilac and green), the Survivors Guild acquire acquaintances in the different other guilds in town, and we finally manage to get a guild house from the Trade Guild. Nightsong is apparently a good target for a robbery, Sinarsin likes leaving men crying on the floor, Griffith is good at jogging in circles around the Plaza and Brandt should probably be cautious in the future of people flirting with him. Especially when they turn into a Werecat and try to assassinate Nightsong.
Journal:

12.2 Cowards hardly make a profit

GM: Torgeir
Players:The Red Blade, Pregen Barbarian, Cat Knight, Martos Silverbeard, Cefni Gettings
Quick notes: Digging up a hole on level 1 uncovers a winding pipe down to level 2, arriving in a goblin "village" with 2 huts and 10-15 shabby goblins. The lone explorer (Cefni) climbs back up, and decides it's too dangerous to go down there again (coward). (Martos being not so good at climbing also makes it hazardous.) We then decide to go clear the rat lair on level 1, but after looking at them for half an hour without coming up with any practical approach to handling it, leave to explore more of level 1. We kill some snakes and leeches, then flee from a horde of foul bats and bat swarms (out of time)..
Journal:

12.3 Undead Smurf Pygmy Stomping Party!

GM: Sigurd
Players: Gliyr Gorinsson, Swift Blackstrike, Lentor, William Greymane, Benjamin Pott
Quick notes: Group sets out to kill "the Emissary" of "the Necromancer". After much wading through undead pygmy hordes the group is eventually successful, and retrieves it's rune-covered skull. Loot includes a really fancy staff.
Journal:

14 November, 2018

13.1 Goblin Diplomacy

GM: Magnus
Players: Gliyr Gorinsson, Lentor, Swift Blackstrike, William Greymane, Vivian Nightsong
Quick notes: The runecovered skull of "the Emissary" is shown to the goblin elder, and dried fish is traded for a selection of baubles and information on the dungeon. Some more of the north-west of the dwarven city is also explored.
Journal:

13.2 Spiders and everything.

GM: Sigurd
Players: Tyra Skadedotter (Hilde), Kikhtar Tavakoni (Emil), Havr-Elm (Gjermund), Sinarsin (Henrik)
Quick notes: The western parts of floor 1 was explored and exploration of the eastern parts of floor 2 begun. Several spider nests were removed, and a pygmy colony destroyed. (Note: If you burn out a room filled with spider webs, you also destroy any ordinary cloth stored there (but not spider silk cloth).) Several narrow, winding passages and a room containing a coffin with a ghost leisurely sweeping with a broom are still left untouched. Lastly, a corridor filled with mold and rock mites was cleared. (Watch out for such corridors in the future, the mold releases spores when disturbed, which the rock mites are immune to). The path beyond this corridor was barricaded, and due to time constraints we could only catch a quick glance at a colorful, unmoving, humanoid figure stood in the open cave beyond.
tl;dr Spiders suck at stealth.
Journal:

13.3 Cursed Sarcophagus

GM: Torgeir
Players: The Red Blade, Benjamin Pott, Martos Silverbeard, Ethon Brandt, Griffith van der Meer
Quick notes: The groups prepare to open the sarcophagus. They fail, but kill off all the skeletons in the area. A Silence spell saves the day.
Journal:

21 November, 2018

14.1 Green Grenadiers

GM: Magnus
Players: Gliyr Gorinsson, Swift Blackstrike, Benjamin Pott, Tyra Skadedotter
Quick notes: Some of the western parts of dwarf town are explored. An underground greenhouse is found, and several grenade-throwing trolls dispatched.
Journal:

14.2 "The Last Straw"

GM: Sigurd
Players: Lentor, William Greymane, Kikhtar Tavakoni, Argua , Havr-Elm, Sinarsin
Quick notes: We fought the rainbow man. It was the 3m tall stone guardian the goblins told us about. After killing him we found a magical long knife "The Last Straw". Then we explored the first room of lvl 3 where we fought a couple of orcs. Turns out they have a tribe down there and are at war with the undead (and everything else). After seeing a big undead force moving in our direction we left lvl 3 and explored some more on lvl 2.
Journal:

14.3 Cursed Sarchophagus II:Curse Harder

GM: Torstein
Players: Ari the Unburnt, Vivian Nightsong, The Red Blade, Ragnar Oxhauler(Tommi)
Quick notes: The explorers find a magical ring.
Journal:

28 November, 2018

15.1 Delving Deeper

GM: Magnus
Players: Tyra Skadedotter, Gliyr Gorinsson, Swift Blackstrike, Benjamin Pott, William Greymane
Quick notes: An attempt is made at exploring the newly uncovered level of the dwarven city. The party takes down a large patrol of suspiciously clever skeleton warriors, backed up by three rune-covered skeletons casting necromantic spells. Some more explorations is done northwards, but with time and resources running low the party decides to return to town, evading a group of orc zombies that were about to trigger a rock trap with a necromantic swarm hidden in it.
Journal:

15.2 The Spectre and the Dwarven Crystal Skull It Possessed

GM: Torstein
Players: Ziggy Blackheart, Vivian Nightsong, Valor Ironblood, Ethon Brandt, Ragnar Oxhauler (Tommi)
Quick notes: The Dwarven Crypt is revisited. A room of with a crystal skull with a beard, obviously a dwarf, on a pedestal is found near the room with the sarcophagus from the last weeks. Not wanting to remove the skull from the pedestal, the group used a cheesy Shape Earth spell to just tear out the entire installation instead, which we carried out and hid in the sarcophagus. The possessive spectre did not like out plan, but the Ghostbusters prevailed nonetheless. We also found a second room with a new sarcophagus, which we filled with water, and then we ran away when the wall-skeletons heard us. Some paths have been closed off with Shape Earth, but all of these are marked by the Wizard's hand. We retrieved the skull on the way back.
Journal:

15.3 -name-

GM: Torgeir
Players:
Quick notes:
Journal:

5 December, 2018

16.1 Heart of Igyn

GM: Magnus
Players: Ziggy Blackheart, The Red Blade, Swift Blackstrike, Ethon Brandt
Quick notes: The group ventures to Level 3 to cross the bridge on the southern parts. They fight a simple stone elemental on the way, and then another elemental, this time air/lightning, when they cross the bridge. Walk on Air proves to be valuable, when the bridge is unstable and are over a giant chasm.

The orcs are sadly keeping the other side closed off, and are warning the group that they consider everything further south in the chasm their territory. The group therefore explores the giant chasm further north, discovering a illusory bridge and a vault on their side. Inside they find a purple skull, which after some levitation and poking seems to produce spores that makes people feared4. Some of the party seems scared by these experience, so the rest of the group carries the cloud-producing object to a better place where they destroy it. Inside they find the Heart of Igyn.
Journal:

16.2 Gargoyle Diplomacy

GM: Torstein
Players: Lentor, Vivian Nightsong, Gliyr Gorinsson, a cat?, Havr-Elm
Quick notes: The party establishes a working relationship with a group of gargoyles living on level two of the dungeon. It also turns out that dungeon doors are reasonably tasty. Someone's acid bomb operation is also shut down.
Journal:

16.3 Cat on Fire

GM: Sigurd
Players: Benjamin Pott, William Greymane, Ari the Unburnt(?), and a Cleric if Idotl.
Quick notes: We explored deeper into the undead territory, cleared two rooms of undead all the way towards the bridges. Sadly our sorceror supreme, the fire-wizard was slain by a zombie knocking him out, causing him to lose control over his explosive fireball, which then killed him. This also caused us to be unable to map our progress into the dungeon as he was the only one who could draw a map.
Journal:

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