Rihana Kitani, Swashbuckling Cat
Attributes Points
Strength (ST) 10 [0]
Dexterity (DX) 16 [120]
Intelligence (IQ) 10 [0]
Health (HT) 13 [30]
Secondary Attributes Points
Hit Points (HP) 10 [0]
Will 10 [0]
Perception (Per) 11 [5]
Fatigue Points (FP) 13 [0]
Total 155

Nature: Player Character
Player: Example Character
User: NA
Profession: Swashbuckler
XP spent: 250

Characteristics

Basic Lift: 20 lbs
Basic Speed: 7.25 [0]
Basic Move: 7
Damage: Thrust 1d / Swing 2d-1

Dodge: 11 (+2 when on cloak side)
Parry: 15F (+2 when on cloak side) (Rapier), 10 (Gauntlet)
Block: 14 (Cloak)
Damage Resistance 0, 9 on left hand

Reaction Modifiers: +0

Description

Gender: Female
Age: 21
Race: Cat-folk
Height: 5'8'' (1.73 m)
Weight: 115 lbs (52 kg)
Appearance: Orange and brown striped fur, massive gauntlet on one hand, bandoleer full of knives over a billowed shirt and improbably tight pants.

Information

History:

Personality:

Languages: Common (Native).

Advantages

Catfall [10]
Combat Reflexes [15]
Enhanced Parry 1 (Rapier) [5]
Extra Attack 1 [25]
Extra Starting Cash ($2,500 total) [3]
Luck [15]
Night Vision 5 [5]
Weapon Bond (weapon) [1]
Weapon Master (Edged Rapier and Gauntleted claw) [25]
Sharp Claws [5]
Sharp Teeth [1]
Striking ST 3 [15]
Temperature Tolerance 1 (Cold) [1]

Disadvantages

Code of Honor (Outlaw's) [-5]
Easy to Read (Overly expressive face and tail) [-10]
Gullibility (12) [-10]
Impulsiveness (12) [-10]
Laziness [-10]
Obsession (Become the best swordsman (swordscatgirl?) evar; 12) [-10]
Phobia (Entering Water; 15) [-2]
Sense of Duty (Adventuring Companions) [-5]
Vow (Never refuse a challenge to combat) [-10]

QUIRK: Chipper and upbeat no matter the situation. [-1]
QUIRK: Goes mad for a meal of well-cooked fish [-1]
QUIRK: Proud, gets upset when her competence is questioned [-1]
QUIRK: Obsessively sharpens her weapons with her whetstone [-1]
QUIRK: Assumes any gift is a trap until convinced otherwise [-1]

Skills

Skill Roll Level Points
Acrobatics 16 DX [4]
Boxing 17 DX+1 [4]1
Carousing 13 HT [1]
Climbing 15 DX-1 [1]
Cloak 17 DX+1 [4]
Fast-Draw (Knife) 17 DX+1 [1]
Fast-Draw (Sword) 17 DX+1 [1]
Gesture 10 IQ [1]
Hiking 12 HT-1 [1]
Jumping 16 DX [1]
Knot-Tying 16 DX [1]
Rapier 20 DX+4 [16]
Savoir-Faire 11 IQ+1 [2]
Scrounging 11 Per [1]
Sex Appeal 12 HT-1 [1]
Stealth 15 DX-1 [1]
Thrown Weapon (Knife) 17 DX+1 [2]
Traps 92 IQ-1 [1]
Wrestling 16 DX [2]
Total 46

Equipment

Item Location Cost Weight
Swashbuckling Outfit Worn free 2 lbs
Edged Rapier Right Hand $1,000 3 lbs
Impressive3 Heavy Cloak Back/Left Hand $100 5 lbs
Heavy Gauntlet4 Left Hand $200 1.6 lbs
Delver's Webbing Body $160 3 lbs
5 fine daggers Webbing $300 1.25 lbs
Dwarven Whetstone Webbing $500 1 lbs
Minor Healing Potion (1d HP) Webbing $120 0.5 lbs
Coin Purse Belt $10 0.2 lbs
11 copper coins Coin Purse $11 0.22 lbs
Total Combat Load $2,401 17.77 lbs
Small Backpack (31 lbs spare space) Over one shoulder $60 3 lbs
Canteen (1 quart/liter of water) Backpack $10 3 lbs
Personal Basics (Adv 111) Backpack $5 1 lbs
Rations x2 (enough for a day-trip into the dungeon) Backpack $4 1 lbs
20 yards of 3/8" rope (Adv 111; supports 300lbs) Backpack $10 3 lbs
Bandages (Adv 111; allows first aid without penalty; enough for six wounds) Backpack $10 1 lbs
Total $2,500 29.77 lbs

Attacks and Strategy

In general, fights with her Edged Rapier in her right hand and a fist full of her cloak in her left. As long as her has the cloak in her hand and can use it to distract enemies, she gets +2 on all active defenses (dodge, parry, block) from her front and left side. For defenses, she prefers to parry with her rapier. But it might break if she parries a heavy weapon, so she avoids parrying anything really big (heavy clubs and two handed swords). If faced with such a weapon, she'll first try to wrap it up in her cloak (a block). She can only block once per second.

The Armored Claw is strictly a backup weapon, since it will take her two turns to re-gather up her cloak if she drops it to claw at someone. But if a giant spider is crawling on her face, she doesn't have much of a choice.

Basic attack modes:

  • Rapier Slash (21): 2d+3 cutting, Reach 1,2.
  • Rapier Stab (21): 1d+3 impaling, Reach 1,2.
  • Armored Claw (135): 1d+2 cutting, Reach C.
  • Thrown Dagger (17): 1d impaling, Acc 0, Range 6/13.

Your first attack with any weapon does +1 damage, thanks to sharpening with a whetstone.

Standard Attack Option: Deceptive triple slash to the torso.
Rapier Slash (15): 2d+3 cutting, Reach 1,2. -3 to target's defenses.
Rapier Slash (15): 2d+3 cutting, Reach 1,2. -1 to target's defenses. Rapid strike.
Rapier Slash (15): 2d+3 cutting, Reach 1,2. -1 to target's defenses. Rapid strike.

Against Humanoids: Stab them in the kidneys (Vitals;does triple damage after damage reduction)
Rapier Stab (16): 1d+3 impaling, Reach 1,2. -1 to target's defenses.
Rapier Stab (15): 1d+3 impaling, Reach 1,2. Rapid strike.
Rapier Stab (15): 1d+3 impaling, Reach 1,2. Rapid strike.

In Close Combat: Claw madly at it.
Armored Claw (13): 1d+2 cutting, Reach C.
Armored Claw (10): 1d+2 cutting, Reach C. Rapid strike.
Armored Claw (10): 1d+2 cutting, Reach C. Rapid strike.

I can't get through it's armor: Stab it in the eyes (-10; but rarely armored).
Rapier Stab (11): 1d+3 impaling, Reach 1,2.
Rapier Stab (11): 1d+3 impaling, Reach 1,2.

I can't reach it: Move and Attack with Thrown Knives. Includes the +1 damage from sharpening.
Fast-swap which hand the sword is in (17)
Fast-draw a dagger (17)
Thrown Dagger (16): 1d+1 impaling, Acc 0, Range 6/13, Bulk -1.
Fast-draw a dagger (17)
Thrown Dagger (16): 1d+1 impaling, Acc 0, Range 6/13, Bulk -1.
Fast-swap to ready sword for parrying (17)

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