Rihana Kitani, Swashbuckling Cat
Attributes Points
Strength (ST) 15 [50]
Dexterity (DX) 16 [120]
Intelligence (IQ) 10 [0]
Health (HT) 13 [30]
Secondary Attributes Points
Hit Points (HP) 15 [0]
Will 10 [0]
Perception (Per) 11 [5]
Fatigue Points (FP) 13 [0]
Total 205

Nature: Player Character
Player: Example Character
User: NA
Profession: Swashbuckler
XP spent: 150

Characteristics

Basic Lift: 45 lbs
Basic Speed: 7.25 [0]
Basic Move: 7
Damage: Thrust 2d-1 / Swing 3d+1

Dodge: 11 (+2 when on cloak side)
Parry: 19F (+2 when on cloak side) (Rapier), 12 (Gauntlet)
Block: 14 (Cloak)
Damage Resistance 0, 9 on left hand, 2 on feet, 9 on skull

Reaction Modifiers: +0

Description

Gender: Female
Age: 22
Race: Cat-folk
Height: 5'8'' (1.73 m)
Weight: 115 lbs (52 kg)
Appearance: Orange and brown striped fur, massive gauntlet on one hand, bandoleer full of knives over a billowed shirt and improbably tight pants. A red silk cloak is hung at an angle (leaving the sword arm free. Shiny black thigh high boots (with holes for claws) and an iron pot helm with holes cut for her ears complete the outfit.

Information

History:

Personality:
See quirks below.

Languages: Common (Native).

Advantages

Ambidexterity [5]
Catfall [10]
Combat Reflexes [15]
Daredevil [15]
Enhanced Parry 3 (Rapier) [15]
Every one's a Critical [15]
Extra Attack 2 [50]
Extra Starting Cash ($2,500 total) [3]
Luck [15]
Night Vision 5 [5]
Weapon Bond (weapon) [1]
Weapon Master (Edged Rapier and Gauntleted claw) [25]
Sharp Claws [5]
Sharp Teeth [1]
Striking ST 4 [20]
Temperature Tolerance 1 (Cold) [1]

Disadvantages

Code of Honor (Outlaw's) [-5]
Easy to Read (Overly expressive face and tail) [-10]
Gullibility (12) [-10]
Impulsiveness (12) [-10]
Laziness [-10]
Obsession (Become the best swordsman (swordscatgirl?) evar; 12) [-10]
Phobia (Entering Water; 15) [-2]
Sense of Duty (Adventuring Companions) [-5]
Vow (Never refuse a challenge to combat) [-10]

QUIRK: Chipper and upbeat no matter the situation. [-1]
QUIRK: Goes mad for a meal of well-cooked fish [-1]
QUIRK: Proud, gets upset when her competence is questioned [-1]
QUIRK: Obsessively sharpens her weapons with her whetstone [-1]
QUIRK: Assumes any gift is a trap until convinced otherwise [-1]

Skills

Skill Roll Level Points
Acrobatics 16 DX [4]
Boxing 18 DX+2 [8]
Carousing 13 HT [1]
Climbing 16 DX [2]
Cloak 17 DX+1 [4]
Fast-Draw (Knife) 17 DX+1 [1]
Fast-Draw (Sword) 17 DX+1 [1]
Gesture 10 IQ [1]
Hiking 12 HT-1 [1]
Jumping 17 DX+1 [2]
Knot-Tying 16 DX [1]
Rapier 24 DX+8 [32]
Savoir-Faire 11 IQ+1 [2]
Scrounging 11 Per [1]
Sex Appeal 12 HT-1 [1]
Stealth 16 DX [2]
Thrown Weapon (Knife) 18 DX+2 [4]
Traps 91 IQ-1 [1]
Wrestling 16 DX [2]
Total 46

Equipment

Item Location Cost Weight
Swashbuckling Outfit Worn free 2 lbs
Fine Edged Rapier Right Hand $4,000 3 lbs
Impressive2 Heavy Cloak Back/Left Hand $100 5 lbs
Heavy Gauntlet3 Left Hand $200 1.6 lbs
Sturdy Boots (DR 2) Feet $52 4.1lbs
heavy plate helm with ear holes (DR 7) Head $750 6 lbs
Delver's Webbing Body $160 3 lbs
6 fine, balanced large throwing knives Webbing $1,680 6 lbs
Dwarven Whetstone Webbing $500 1 lbs
Minor Healing Potion (1d HP) Webbing $120 0.5 lbs
4 Gems of Healing (8 HP each) Webbing $1,600 neg.
2 Glow Vials (2 yard radius light) Webbing $60 1 lbs
3 Alchemist's Fire Webbing $300 3 lbs
Bandages (Adv 111; allows first aid without penalty; enough for six wounds) Webbing $10 1 lbs
Coin Purse Belt $10 0.2 lbs
5 silver, 29 copper coins Coin Purse $129 0.68 lbs
Total Combat Load $9,671 38.08 lbs
Quick Release Backpack (31 lbs spare space) Over one shoulder $300 3 lbs
Canteen (1 quart/liter of water) Backpack $10 3 lbs
Personal Basics (Adv 111) Backpack $5 1 lbs
Rations x2 (enough for a day-trip into the dungeon) Backpack $4 1 lbs
20 yards of 3/8" rope (Adv 111; supports 300lbs) Backpack $10 3 lbs
Total $10,000 49.08 lbs

Attacks and Strategy

In general, fights with her Edged Rapier in her right hand and a fist full of her cloak in her left. As long as her has the cloak in her hand and can use it to distract enemies, she gets +2 on all active defenses (dodge, parry, block) from her front and left side. For defenses, she prefers to parry with her rapier. But it might break if she parries a heavy weapon, so she avoids parrying anything really big (heavy clubs and two handed swords). If faced with such a weapon, she'll first try to wrap it up in her cloak (a block). She can only block once per second.

The Armored Claw is strictly a backup weapon, since it will take her two turns to re-gather up her cloak if she drops it to claw at someone. But if a giant spider is crawling on her face, she doesn't have much of a choice.

Basic attack modes:

  • Rapier Slash (25): 3d+8 cutting, Reach 1,2.
  • Rapier Stab (25): 2d+5 impaling, Reach 1,2.
  • Armored Claw (18): 2d+7 cutting, Reach C.
  • Thrown Knife (19): 2d impaling, Acc 0, Range 19/38.

Your first attack with any weapon does +1 damage, thanks to sharpening with a whetstone.

Standard Attack Option: Deceptive quadruple slash to the torso.
Rapier Slash (17): 3d+8 cutting, Reach 1,2. -4 to target's defenses.
Rapier Slash (17): 3d+8 cutting, Reach 1,2. -4 to target's defenses.
Rapier Slash (18): 3d+8 cutting, Reach 1,2. -2 to target's defenses. Rapid strike.
Rapier Slash (18): 3d+8 cutting, Reach 1,2. -2 to target's defenses. Rapid strike.

Against Humanoids: Stab them in the kidneys (Vitals;does triple damage after damage reduction)
Rapier Stab (18): 2d+5 impaling, Reach 1,2. -2 to target's defenses.
Rapier Stab (18): 2d+5 impaling, Reach 1,2. -2 to target's defenses.
Rapier Stab (17): 2d+5 impaling, Reach 1,2. -1 to target's defenses. Rapid strike.
Rapier Stab (17): 2d+5 impaling, Reach 1,2. -1 to target's defenses. Rapid strike.

In Close Combat: Claw madly at it.
Armored Claw (18): 2d+7 cutting, Reach C.
Armored Claw (18): 2d+7 cutting, Reach C.
Armored Claw (15): 2d+7 cutting, Reach C. Rapid strike.
Armored Claw (15): 2d+7 cutting, Reach C. Rapid strike.

I can't get through it's armor: Stab it in the eyes (-10; but rarely armored).
Rapier Stab (15): 2d+5 impaling, Reach 1,2.
Rapier Stab (15): 2d+5 impaling, Reach 1,2.
Rapier Stab (15): 2d+5 impaling, Reach 1,2.

I can't reach it: Move and Attack with Thrown Knives. Includes the +1 damage from sharpening.
Move 7 yards closer
Drop cloak
Fast-draw a throwing knife (17)
Thrown knife (17): 2d+1 impaling, Acc 0, Range 19/38, Bulk -1.
Fast-draw a dagger (17)
Thrown knife (17): 2d+1 impaling, Acc 0, Range 19/38, Bulk -1.
Fast-draw a dagger (17)
Thrown knife (17): 2d+1 impaling, Acc 0, Range 19/38, Bulk -1.

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