Ragnar Oxhauler, Human Strongman
Attributes Points
Strength (ST) 20 [100]
Dexterity (DX) 13 [60]
Intelligence (IQ) 10 [0]
Health (HT) 13 [30]
Secondary Attributes Points
Hit Points (HP) 25 [10]
Will 10 [0]
Perception (Per) 12 [10]
Fatigue Points (FP) 13 [0]
Total 210

Nature: Player Character
Player: Example Character
User: NA
Profession: Barbarian
XP spent: 8

Characteristics

Basic Lift: 105 lbs
Basic Speed: 6.00 [-10]
Basic Move: 6
Damage: Thrust 2d / Swing 4d-1

Dodge: 9
Parry: 12 (Two-handed Axe/Mace)

Reaction Modifiers:

  • SOURCE: MODIFIER to CONDITIONAL

Description

Gender: Male
Age: 38
Race: Human
Height: 6'9'' (2.06 m)
Weight: 250 lbs (114 kg)
Appearance:

Information

History:

Personality:

Languages: Common (Native).

Advantages

High Pain Threshold [10]
Lifting ST 3 [9]
Outdoorsman 2 [20]
Striking ST 1 [5]
Tough Skin 1 [3]
Weapon Bond (Dwarven Great Axe) [1]

Disadvantages

Code of Honor (Soldier's) [-10]
Illiteracy [-3]
Odious Personal Habit (Unrefined manners) [-5]
Overconfidence (12) [-5]
Phobia (Machinery; 15) [-2]
Sense of Duty (Adventuring Companions) [-5]
Social Stigma (Minority Group) [-10]

QUIRK: Loot absolutely everything that might possibly be valuable. [-1]
QUIRK: Papers can't possibly be valuable. They just have scribbles on them. [-1]
QUIRK: Takes a taste of every animal he kills. Good food goes on the loot pile. [-1]
QUIRK: Speaks the truth to his elders. [-1]
QUIRK: Dislikes noisy people. [-1]

Skills

Skill Roll Level Points
Brawling 13 DX [1]
Camouflage 12 IQ+2 [1]
Climbing 12 DX-1 [1]
Disguise (Animals) 12 IQ+2 [2]
Fishing 14 Per+2 [1]
Gestures 10 IQ [1]
Hiking 12 HT-1 [1]
Intimidation 10 Will [2]
Lifting 12 HT-1 [1]
Mimicry (Animal Sounds) 10 IQ [1]
Naturalist 10 IQ [1]
Navigation 12 IQ+2 [2]
Running 12 HT-1 [1]
Stealth 12 DX-1 [2]
Smuggling 9 IQ-1 [1]
Survival (Mountain) 13 Per+1 [1]
Swimming 13 HT [1]
Throwing 14 DX+1 [4]
Tracking 13 Per+1 [1]
Two-handed Axe/Mace 18 DX+5 [20]
Weather Sense 12 IQ+2 [2]
Wrestling 13 DX [2]
Total 60

Equipment

Item Location Cost Weight
Simple Outfit Worn free 2 lbs
Dwarven Great Axe Hands $500 8 lbs
Segmented breast- and backplate, DR 4 Body $945 25.2 lbs
Heavy Mail Coif, DR 5/3 Skull $300 4.5 lbs
Heavy Leather Sleeves and Boots, DR 2 Arms, and Feet $127 10.2 lbs
Scale Greaves, DR 4/3 Legs $412 21 lbs
Delver's Webbing (20 lbs spare space) Body $160 3 lbs
Crowbar Webbing $20 3lbs
Coin Purse Belt $10 0.2 lbs
1 Gold, 7 Silver, 18 Copper Coins Purse $558 0.52 lbs
Total Combat Load $3,012 77.62 lbs
Frame Backpack (55.5 lbs spare space) Wheelbarrow $100 10 lbs (54.5 total)
Canteen (1 quart/liter of water) Backpack $10 3 lbs
Personal Basics (Adv 111) Backpack $5 1 lbs
Group Basics (Adv 111) Backpack $50 20 lbs
Rations x21 (enough for a week) Backpack $42 10.5 lbs
60 yards of 3/8" rope (Adv 111; supports 300lbs) Backpack $30 9 lbs
Bandages (Adv 111; allows first aid without penalty; enough for six wounds) Backpack $10 1 lbs
Wheelbarrow (256.5 lbs spare) dragged $60 18 lbs
Four Person Tent Wheelbarrow $150 30 lbs
3 6-foot poles (two for tent, one spare) Wheelbarrow $15 9 lbs
Blanket Wheelbarrow $20 4 lbs
Total $3,500 193.12 lbs (+115.5 lbs)
Due to Wheelbarrow, counts as 100.72 lbs

Notes

You are the guy with the wheelbarrow. Moreover, you are the guy who can drag a fully loaded wheelbarrow and keep up with the rest of the party. Having you in the party means being able to loot as much as you want, with very little in the way of limits.

In the dungeon, your thing is being really strong. Need to force open a door or pry metal bars apart? You have a 25 in that. Breaking it down instead? 3d+9 cutting damage means a decent at cleaving it apart in a single blow. Need to get the party across a gap? If they're under 210 lbs (including gear), you can toss them 7 yards. If they're under 420 lbs, you can still toss them a respectable 4 yards.

In combat, you make an okay front line combatant. You have decent armor and a lot of hit points to spend, but you're not good enough at avoiding attacks to be excellent at it. But placed in the second row, where you can reach the enemy with you axe while the enemy cannot reach you, you are deadly. Alternatively, you're actually strong enough to grapple with most monsters (ST 23 for grappling purposes).

Future Advancement: A few levels of Tough Skin would make you tough enough to stand confidently in the front lines. Weapon Master (Great Axe) would make you absolutely deadly, and Extra Attack would only make it even worse. Or you could just dump it all in 5 more Strength.

Dwarven Great Axe (19): 4d+3 Cutting, Reach 1,2*, Parry 12.

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