Ragnar Oxhauler, Human Strongman
Attributes Points
Strength (ST) 25 [150]
Dexterity (DX) 13 [60]
Intelligence (IQ) 10 [0]
Health (HT) 13 [30]
Secondary Attributes Points
Hit Points (HP) 30 [10]
Will 10 [0]
Perception (Per) 12 [10]
Fatigue Points (FP) 13 [0]
Total 260

Nature: Player Character
Player: Example Character
User: NA
Profession: Barbarian
XP spent: 149

Characteristics

Basic Lift: 157 lbs
Basic Speed: 6.00 [-10]
Basic Move: 6
Damage: Thrust 3d-1 / Swing 5d+1

Dodge: 10
Parry: 15 (Two-handed Axe/Mace)
Armor: Skull 13, Face 3, Body (Front) 11, Body (back) and Limbs 9

Reaction Modifiers:

  • SOURCE: MODIFIER to CONDITIONAL

Description

Gender: Male
Age: 38
Race: Human
Height: 6'9'' (2.06 m)
Weight: 250 lbs (114 kg)
Appearance:

Information

History:

Personality:

Languages: Common (Native).

Advantages

Combat Reflexes [15]
Extra Attack 1 [25]
Extra Starting Cash ($4,500 total) [5]
High Pain Threshold [10]
Lifting ST 3 [9]
Outdoorsman 2 [20]
Striking ST 2 [10]
Tough Skin 3 [9]
Weapon Bond (Dwarven Great Axe) [1]
Weapon Master (Great Axe) [20]

Disadvantages

Code of Honor (Soldier's) [-10]
Illiteracy [-3]
Odious Personal Habit (Unrefined manners) [-5]
Overconfidence (12) [-5]
Phobia (Machinery; 15) [-2]
Sense of Duty (Adventuring Companions) [-5]
Social Stigma (Minority Group) [-10]

QUIRK: Loot absolutely everything that might possibly be valuable. [-1]
QUIRK: Papers can't possibly be valuable. They just have scribbles on them. [-1]
QUIRK: Takes a taste of every animal he kills. Good food goes on the loot pile. [-1]
QUIRK: Speaks the truth to his elders. [-1]
QUIRK: Dislikes noisy people. [-1]

Skills

Skill Roll Level Points
Brawling 13 DX [1]
Camouflage 12 IQ+2 [1]
Climbing 12 DX-1 [1]
Disguise (Animals) 12 IQ+2 [2]
Fishing 14 Per+2 [1]
Forced Entry DX+1 [2]
Gestures 10 IQ [1]
Hiking 12 HT-1 [1]
Intimidation 10 Will [2]
Lifting 12 HT-1 [1]
Mimicry (Animal Sounds) 10 IQ [1]
Naturalist 10 IQ [1]
Navigation 12 IQ+2 [2]
Running 12 HT-1 [1]
Stealth 12 DX-1 [2]
Smuggling 9 IQ-1 [1]
Survival (Mountain) 13 Per+1 [1]
Swimming 13 HT [1]
Throwing 14 DX+1 [4]
Tracking 13 Per+1 [1]
Two-handed Axe/Mace 21 DX+8 [32]
Weather Sense 12 IQ+2 [2]
Wrestling 15 DX+2 [8]
Total 70

Equipment

Item Location Cost Weight
Simple Outfit Worn free 2 lbs
Dwarven Great Axe Hands $500 8 lbs
Extra-Heavy Plate Helm (DR 8) Head $875 7 lbs
Extra-Heavy Breast Plate (DR 8) Torso (front) $1,837 14.7 lbs
Backplate (DR 6) Torso (back) $1,313 10.5 lbs
Plate Limb Protection (DR 6) Arms, Legs, Feet, Hands $4,250 34 lbs
Delver's Webbing (16 lbs spare space) Body $160 3 lbs
Bandages (Adv 111; allows first aid without penalty; enough for six wounds) Webbing $10 1 lbs
Crowbar Webbing $20 3 lbs
Gem of Healing (heals 8 HP; 24 HP for you) Webbing $400 neg
Alchemist's Fire Webbing $100 1 lbs
Coin Purse Belt $10 0.2 lbs
5 silver, 15 copper coins purse $215 0.4 lbs
Total Combat Load $ 84,8 lbs
Frame Backpack (57 lbs spare space) Wheelbarrow $100 10 lbs (53 total)
Canteen (1 quart/liter of water) Backpack $10 3 lbs
Personal Basics (Adv 111) Backpack $5 1 lbs
Group Basics (Adv 111) Backpack $50 20 lbs
60 yards of 3/8" rope (Adv 111; supports 300lbs) Backpack $30 9 lbs
20 yards of 3/4" rope (Adv 111; supports 1,100lbs) Backpack $50 10 lbs
Wheelbarrow (294 lbs spare) dragged $60 18 lbs
6-foot pole Wheelbarrow $5 3 lbs
Total $10,000 158.8 lbs (+74 lbs)
Due to Wheelbarrow, counts as 114 lbs

Notes

You are the guy with the wheelbarrow. Moreover, you are the guy who can drag a fully loaded wheelbarrow and keep up with the rest of the party. Having you in the party means being able to loot as much as you want, with very little in the way of limits.

In the dungeon, your thing is being really strong. Need to force open a door or pry metal bars apart? You have an effective skill of 31 in that when using your crowbar. Breaking it down instead? 5d+25 cutting damage on all out attacks against objects means a decent at cleaving it apart in a single blow. Need to get the party across a gap? If they're under 314 lbs (including gear), you can toss them 9 yards. If they're under 628 lbs, you can still toss them a respectable 5 yards. Halflings and skinny swashbucklers (under 157 lbs with gear) you can toss 13 yards (which is wider than most rooms in the dungeon)

In combat, you bring the hurt with every swing of your greataxe. And since you can attack three times a second, you can decimate lesser foes. Your armor is respectable, but not unbeatable, but you make up for that with oodles of hit points.

Dwarven Great Axe (22): 5d+15 Cutting, Reach 1,2*, Parry 15.

Typical Attack pattern:
Dwarven Great Axe (17): 5d+15 Cutting, Reach 1,2*, Parry 15. Rapid Attack, -1 deceptive.
Dwarven Great Axe (17): 5d+15 Cutting, Reach 1,2*, Parry 15. Rapid Attack, -1 deceptive.
Dwarven Great Axe (16): 5d+15 Cutting, Reach 1,2*, Parry 15. Extra Attack, -3 deceptive.

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