Tyra Skadedotter: What are you drinking? This round's on me. If you're hungry, they have some bacon and cheese things here which are really good.
So, I was thinking. We all know that if we meet a city gate guard who's grumpy, we might not get to enter the city for a while. That's usually just annoying, but sometimes it's dangerous, if you're wounded or have bad luck when foraging. I suggest we look out for each other — keep track of who're supposed to be in the city, and if someone's missing, ask their latest adventuring companions so we know if they're dead or just camping outside for a bit. Then we take turns checking on each other when someone's left out. We should scout out the area together, find a few good camp sites to use.
And yeah, I know, this means that sometimes, we might go check out on someone, and then not be allowed back in. I still think we'll be better off this way.
Who are with me?
And more importantly, who's paying for the next round?
Game effects
I found somewhere (and now can't find again) something about effects of being shut out of the city, something about a survival roll and losing some health if you fail. I'm thinking this cooperation would reduce or remove the risk of losing health points while shut out, but have some other cost to reflect the time it takes to check on each other.
Any suggestions?
It should be something that has a real cost. The point of this isn't to weasel out of the consequences of that -10 Savage disadvantage. But it would be completely out of character for Tyra to ignore fellow adventurers who might be stuck starving or freezing outside1, and from a selfish point of view, she'd be bored out of her skull stuck alone without any company for days on end2.