Attributes | Points | ||
---|---|---|---|
Strength (ST) | 11 | [10] | |
Dexterity (DX) | 12 | [40] | |
Intelligence (IQ) | 16 | [120] | |
Health (HT) | 12 | [20] | |
Secondary Attributes | Points | ||
Hit Points (HP) | 11 | [0] | |
Will | 16 | [0] | |
Perception (Per) | 13 | [-15] | |
Fatigue Points (FP) | 16 | [12] | |
Total | 189 |
Nature: Player Character
Player: Rune
User: Aldera
Profession: Wizard
XP spent: 406/406
Characteristics
Basic Lift: 24 lbs
Basic Speed: 6.25 [5]
Basic Move: 6
Damage: Thrust 1d-1 / Swing 1d+1
Dodge: 9
Parry: 12 (Staff)
Block: 8 (Light Cloak)
Reaction Modifiers:
- Unattractive Appearance: -1 to all
- Frightens Animals: -4 to animals, and -1 to witnesses or people with Animal Empathy
- Oblivious: -1 to resist influence from others
Description
Gender: Male
Age: 32
Race: Human
Height: 5'5'' (1.65 m)
Weight: 100 lbs (45 kg)
Appearance: The first thing people notice, is the burn scar on the left side of Brandt's face. Then perhaps his azure-colored eyes and his light-brown, short hair. He also has a goatee, with a corresponding mustache above.
Information
History:
Magister Ethon Brandt is the older brother of Randolph Brandt, a missing Wizard who helped the local branch of the Wizard's Guild in Portstown during its construction. His brother is also the reason for his burn mark, after a fire spell gone wrong during a field battle. This event has scarred Brandt to this day, and he will only reluctantly use fire. He also has a mild PTSD, which sometimes manifests as post-combat shakes. After his brother went missing, Brandt traveled here to Portstown to find his fate, and also give his help to the nearly-finished library in Portstown. Magister Brandt has worked as an Archivist and theoretical Magus in the Guild's main library in the capital for the last 15 years. Will he find clues that will prove his colleagues magical and historical theories? Is Randolph dead?1 Only time will tell if Brandt can survive field work.
Personality:
Brandt is curious about the outside world, after being inside a library for many years. He's a classic eccentric nerd; interested old writings and ruins, tries theoretical solutions to easy practical problems, and are a bit oblivious when it comes to the social atmosphere in the group. While he's weak and not the best face of the group, he will rarely not help when he can.
Languages: Common (Native), Dwarvish (Written)[3].
Sessions:
Advantages
Energy Reserve (Magical) 17 [51]
Magery 6 [65]
Signature Gear (Staff) [1]
Disadvantages
Appearance (Unattractive) [-4]
Curious (Self-control 12) [-5]
Frightens Animals [-10]
Nervous Stomach [-1]
Oblivious [-5]
Skinny [-5]
Sense of Duty (Adventuring Companions) [-5]
Mild post-combat shakes [-1]
Does not like fire bigger than a torchlight [-1]
He makes practical challenges overcomplicated [-1]
Always carry a book for observational notes [-1]
Flips a coin when undecided [-1]
Skills
DX-Skill | Roll | Level | Points |
---|---|---|---|
Body Sense | 12 | DX-1 | [4] |
Fast-Draw (Potions) | 12 | DX | [1] |
Innate Attack (projectile) | 15 | DX+3 | [8] |
Staff | 14 | DX+2 | [8] |
Stealth | 11 | DX-1 | [1] |
IQ-Skill | Roll | Level | Points |
Alchemy | 16 | IQ | [8] |
First Aid | 16 | IQ | [1] |
Cartography | 15 | IQ-1 | [1] |
Gesture | 16 | IQ | [1] |
Hazardous Materials | 15 | IQ-1 | [1] |
Hidden Lore (Lost Civilizations) | 15 | IQ-1 | [1] |
Hidden Lore (Magical Writings) | 16 | IQ | [2] |
Occultism | 16 | IQ | [2] |
Physiology (Hybrids) | 14 | IQ-2 | [1] |
Research | 15 | IQ-1 | [1] |
Speed-Reading | 15 | IQ-1 | [1] |
Teaching | 15 | IQ-1 | [1] |
Thaumatology | 192 | IQ-3 | [1] |
Writing | 15 | IQ-1 | [1] |
Per-Skill | Roll | Level | Points |
Scrounging | 13 | Per | [1] |
Will-Skill | Roll | Level | Points |
Meditation | 15 | Will-1 | [2] |
Total | 48 |
Spells
Spell | College | Roll3 | Level | Points |
---|---|---|---|---|
Air Jet | Air | 20 | IQ-2 | [1] |
Create Air | Air | 20 | IQ-2 | [1] |
Destroy Air | Air | 20 | IQ-2 | [1] |
Purify Air | Air | 20 | IQ-2 | [1] |
Shape Air | Air | 20 | IQ-2 | [1] |
Walk On Air | Air | 20 | IQ-2 | [1] |
Windstorm | Air | 20 | IQ-2 | [1] |
Clumsiness | Body Control | 20 | IQ-2 | [1] |
Itch | Body Control | 20 | IQ-2 | [1] |
Might | Body Control | 20 | IQ-2 | [1] |
Spasm | Body Control | 20 | IQ-2 | [1] |
Sense Emotion | Communication & Empathy | 20 | IQ-2 | [1] |
Sense Foes | Communication & Empathy | 20 | IQ-2 | [1] |
Sense Life | Communication & Empathy | 20 | IQ-2 | [1] |
Earth to Stone | Earth | 20 | IQ-2 | [1] |
Seek Earth | Earth | 20 | IQ-2 | [1] |
Shape Earth | Earth | 20 | IQ-2 | [1] |
Stone to Earth | Earth | 20 | IQ-2 | [1] |
Phase | Gate | 20 | IQ-2 | [1] |
Complex Illusion | Illusion | 20 | IQ-2 | [1] |
Independence | Illusion | 20 | IQ-2 | [1] |
Initiative | Illusion | 20 | IQ-2 | [1] |
Simple Illusion | Illusion | 20 | IQ-2 | [1] |
Analyze Magic | Knowledge | 20 | IQ-2 | [1] |
Aura | Knowledge | 20 | IQ-2 | [1] |
Detect Magic | Knowledge | 20 | IQ-2 | [1] |
Glass Wall | Knowledge | 20 | IQ-2 | [1] |
Identify Spell | Knowledge | 20 | IQ-2 | [1] |
Mage Sight | Knowledge | 20 | IQ-2 | [1] |
Seeker | Knowledge | 20 | IQ-2 | [1] |
Seek Magic | Knowledge, Meta | 20 | IQ-2 | [1] |
See Secrets | Knowledge | 20 | IQ-2 | [1] |
Wizard Eye | Knowledge | 20 | IQ-2 | [1] |
Colors | Light | 20 | IQ-2 | [1] |
Continual Light | Light | 20 | IQ-2 | [1] |
Darkness | Light | 20 | IQ-2 | [1] |
Dark Vision | Light | 20 | IQ-2 | [1] |
Glow | Light | 20 | IQ-2 | [1] |
Light | Light | 20 | IQ-2 | [1] |
Sunbolt | Light | 20 | IQ-2 | [1] |
Sunlight | Light | 20 | IQ-2 | [1] |
Infravision | Light | 20 | IQ-2 | [1] |
Night Vision | Light | 20 | IQ-2 | [1] |
Counterspell | Meta | 20 | IQ-2 | [1] |
Dispel Magic | Meta | 20 | IQ-2 | [1] |
Lend Energy | Healing, Meta | 20 | IQ-2 | [1] |
Recover Energy | Healing, Meta | 20 | IQ-2 | [1] |
Reflect | Meta | 20 | IQ-2 | [1] |
Ward | Meta | 20 | IQ-2 | [1] |
Command | Mind Control | 20 | IQ-2 | [1] |
Drunkenness | Mind Control | 20 | IQ-2 | [1] |
Fear | Mind Control | 20 | IQ-2 | [1] |
Foolishness | Mind Control | 20 | IQ-2 | [1] |
Forgetfulness | Mind Control | 20 | IQ-2 | [1] |
Keen Vision | Mind Control | 20 | IQ-2 | [1] |
Terror | Mind Control | 20 | IQ-2 | [1] |
Weaken Will | Mind Control | 20 | IQ-2 | [1] |
Wisdom | Mind Control | 20 | IQ-2 | [1] |
Apportation | Movement | 20 | IQ-2 | [1] |
Deflect Missile | Movement, Protection & Warning | 20 | IQ-2 | [1] |
Ethereal Body | Movement | 19 | IQ-3 | [1] |
Glue | Movement | 20 | IQ-2 | [1] |
Grease | Movement | 20 | IQ-2 | [1] |
Great Haste | Movement | 20 | IQ-2 | [2] |
Haste | Movement | 20 | IQ-2 | [1] |
Hinder | Movement, Body Control | 20 | IQ-2 | [1] |
Levitation | Movement | 20 | IQ-2 | [1] |
Slow | Movement | 20 | IQ-2 | [1] |
Death Vision | Necromancy | 20 | IQ-2 | [1] |
Blink | Gate, Movement | 20 | IQ-2 | [1] |
Armor | Protection & Warning | 20 | IQ-2 | [1] |
Mystic Mist | Protection & Warning | 20 | IQ-2 | [1] |
Shield | Protection & Warning | 20 | IQ-2 | [1] |
Sound | Sound | 20 | IQ-2 | [1] |
Silence | Sound | 20 | IQ-2 | [1] |
Wall of Silence | Sound | 20 | IQ-2 | [1] |
Create Water | Water | 20 | IQ-2 | [1] |
Ice Sphere | Water | 20 | IQ-2 | [1] |
Purify Water | Water | 20 | IQ-2 | [1] |
Seek Water | Water | 20 | IQ-2 | [1] |
Shape Water | Water | 20 | IQ-2 | [1] |
Explosive Lightning | Weather, Air | 20 | IQ-2 | [1] |
Lightning | Weather, Air | 20 | IQ-2 | [1] |
Resist Lightning | Weather, Air, Protection & Warning | 20 | IQ-2 | [1] |
Total | 84 |
XP
Session | Gain |
---|---|
Initial | 250 |
Week 1 | 5 (+1) |
Week 2 | 6 |
Week 3 | 5 |
Week 4 | 5 |
Week 5 | 2 |
Week 6 | 5 |
Week 7 | 19 |
Week 8 | 6(+1) |
Week 9 | 10 |
Week 10 | 6(+1) |
Week 11 | 5 |
Week 12 | 8 |
Week 13 | 3(+1) |
Week 15 | 6 |
Week 16 | 7 |
Week 17 | 5 |
Week 18 | 7(+1) |
Week 19 | 11(+1) |
Week 20 | 10 |
Week 21 | 8 |
Week 22 | 11 |
Total | 406 |