Dynamzar Jaagerback, Gnome Druid
Attributes Points
Strength (ST) 11 [10]
Dexterity (DX) 12 [20]
Intelligence (IQ) 14 [80]
Health (HT) 13 [30]
Secondary Attributes Points
Hit Points (HP) 11 [0]
Will 14 [0]
Perception (Per) 14 [0]
Fatigue Points (FP) 16 [9]
Total 0

Nature: Player Character
Player: Example
User: NA
Profession: Druid
XP spent: 20

Characteristics

Basic Lift: 24 lbs
Basic Speed: 6.00 [-5]
Basic Move: 5 [-5]
Damage: Thrust 1d-1 / Swing 1d+1

Dodge: 9
Parry: 13 (Staff)
Block: NA

Reaction Modifiers:

  • SOURCE: MODIFIER to CONDITIONAL

Description

Gender: Male
Age: 29
Race: Gnome
Height: 3'8'' (X.XX m)
Weight: 90 lbs (Y kg)
Appearance:

Information

History:

Personality:

Languages: Common (Native).

Advantages

Honest Face [1]
Night Vision 5 [5]
Resistance to Poison 5 [5]
Widget-Worker 2 [10] (Adds to Armory (Missile Weapons), Forced Entry, Lockpicking, Scrounging, and Traps)
Beast Flight [14] (Turn into a SM-7 dragonfly; very frail, but Air Move 12)
Power Investiture 5 [50]
Green Thumb 1 [5]
Energy Reserve 2 [6]

Disadvantages

Curious 12 [-5]

Sense of Duty (Adventuring Companions) [-5]
Overconfidence 12 [-5]
Vow (Vegetarianism) [-5]
Odious Personal Habit ("Dirty Hippy") [-5]
Wealth (Struggling) [-10]
Sense of Duty (Nature) [-15]

QUIRK [-1]
QUIRK [-1]
QUIRK [-1]
QUIRK [-1]
QUIRK [-1]

Skills

DX-Skill Roll Level Points
Staff 15 DX+3 [12]
Innate Attack (Projectile) 14 DX+2 [4]
Animal Handling (Canines) 13 IQ-1 [1]
Camouflage 14 IQ [1]
Climbing 12 DX [2]
Disguise (Animal) 13 IQ-1 [1]
Hidden Lore (Elementals) 13 IQ-1 [1]
Hiking 12 DX [1]
Mimicry (Animal Sounds) 12 IQ-2 [1]
Naturalist 14 IQ [2]
Pharmacy 13 IQ-1 [1]
Religious Ritual (Druidic) 12 IQ-2 [1]
Stealth 13 DX+1 [41]
Survival (Mountains) 13 Per-1 [1]
Theology (Druidic) 12 IQ-2 [1]
Veterinary 12 IQ-2 [1]
Weather Sense 13 IQ-1 [1]
Knife 12 DX [1]
Gesture 14 IQ [1]
Observation 13 Per-1 [1]
Esoteric Medicine (Druidic) 14 IQ [4]
Herb Lore 14 IQ [4]
Cartography 14 IQ [2]
Total

Spells

Spell Page Roll2 Energy Cost Level Points
Conceal 61 17 3 (Area) IQ+3 [1]
Cure Disease 36 17 3* IQ+3 [1]
Earth Vision 27 17 2/10 yards IQ+3 [1]
Entombment 27 17 9* IQ+3 [1]
Find Direction 43 17 1* IQ+3 [1]
Freeze 68 17 IQ+3 [1]
Frostbite 69 20 1/1d HP IQ+6 [8]
Instant Neutralize Poison** 37 7* 16 IQ+2 [1]
Lightning 71 20 Missile IQ+6 [8]
Light Tread 57 17 3* IQ+3 [1]
Mystic Mist 64 17 1 (Area) IQ+6 [1]
Neutralize Poison 37 17 4* IQ+3 [1]
No-Smell 16 17 1* IQ+3 [1]
Pathfinder 44 17 3* IQ+3 [1]
Recover Energy 38 17 NA IQ+3 [1]
Remember Path 44 17 2* IQ+3 [1]
Sandstorm 16 17 3 (Area) IQ+3 [1]
Spark Storm 72 17 2/4/6 (Area) IQ+3 [1]
Sunlight 48 20 2 (Area) IQ+6 [8]
Water Vision 71 17 1/20 yards IQ+3 [1]
Total 41

Equipment

Item Location Cost Weight
Starting outfit Worn $0 2lbs
Staff Held $40 4 lbs
Small Backpack (holds 40lbs of gear) Worn $60 3lbs
Rations x2 (enough for a day-trip into the dungeon) Backpack $4 1lbs
Personal Basics (Adv 111) Backpack $5 1lbs
20 yards of 3/8" rope (Adv 111; supports 300lbs) Backpack $10 3lbs
Canteen (1 quart/liter of water) Belt $10 3lbs
Coin Purse (holds up to 150 coins) Belt $10 0.2lbs
1 silver, 2 copper Purse $22 0.06 lbs
Bandages (Adv 111; allows first aid without penalty; enough for six wounds) Purse $10 1lbs
Chalk Purse $1 0.25 lbs
Light Segmented Breastplate Body $315 8.4lbs
Leather Skullcap Skull $13 1.5lbs
Total $500 lbs

Notes

You are a bit more sneaky than the average druid, and better suited to scout ahead. Given ten seconds to meditate, you can turn into a large insect (leaving your gear behind). Enemies have -7 to spot this creature, but you only have ST 1 and 1 HP in that form, so try not to get hit. No smell lets you hide from scent based enemies, and Conceal makes plants grow to hide you; you'd have to cast both of these before changing shape, since you need hands or a mouth to cast them.

While in the insect form, you can cast three spells: Lightning (a medium range attack spell), Frostbite (a short range spell that completely ignores armor), and Sunlight (an area spell that lights up an area).

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