Almar Laegrim, Elven Ranger
Attributes Points
Strength (ST) 13 [30]
Dexterity (DX) 15 [100]
Intelligence (IQ) 11 [20]
Health (HT) 12 [20]
Secondary Attributes Points
Hit Points (HP) 13 [0]
Will 11 [0]
Perception (Per) 14 [15]
Fatigue Points (FP) 12 [0]
Total 155

Nature: Player Character
Player: Magnus
User: Gnaskar
Profession: Scout
XP spent: 198

Characteristics

Basic Lift: 34 lbs
Basic Speed: 7.25 [10]
Basic Move: 11 [20]
Damage: Thrust 1d+1 / Swing 2d+1

Dodge: 11 (10 with backpack)
Parry: 13 (Broadsword)

Reaction Modifiers:

  • Attractive: +1 to Humans, and other races in Adventurers.
  • Forest Guardian: +4 to Druids, Faeries, and Bunnies.
  • Paranoia: -2 to "most people". Especially Them.

Description

Gender:
Age:
Race: Elf
Height: X'Y'' (X.XX m)
Weight: X lbs (Y kg)
Appearance:

Information

History:

Personality:

Languages: Common (Native).

Advantages

Appearance (Attractive) [4]
Combat Reflexes [15]
Elven Gear [1]
Extra Attack 1 [25]
Extra Starting Cash ($11,000 total) [2]
Forest Guardian 41 [20]
Heroic Archer [20]
Extraordinary Luck [30]
Night Vision 9 [9]
Magery 0 [5]
Outdoorsman 22 [20]
Signature Gear (Elven Bow) [1]
Silence 2 [10]
Striking ST 2 [10]
Strongbow [1]
Weapopn Bond (Elven Longbow) [1]
Weapon Master (Bow) [20]

Disadvantages

Code of Honor (Soldier's) [-10]
Sense of Duty (Adventuring companions) [-5]
Sense of Duty (Nature) [-15]
Paranoia [-10]
Phobia (Crowds; 12 or less) [-15]
Vow (Own no more than can be carried) [-10]
QUIRK: Elves are supposed to be aloof and mysterious [-1]
QUIRK: Has a bad habit of speaking in poetic allegories or metaphors [-1]
QUIRK: Prefers not attacking sentient creatures unless they attack first [-1]
QUIRK: Dwarves deserve having a mountain dropped on them [-1]
QUIRK: His actions in accordance with the ancient prophesy (regardless of what he does) [-1]

Skills

DX-Skill Roll Level Points
Armory (Missile Weapons) 11 IQ [2]
Bow 29 DX+14 [40]
Broadsword 18 DX+3 [12]
Camouflage 18 IQ+7 [2]
Cartography 12 IQ+1 [4]
Climbing 15 DX [2]
Fast-draw (Arrow) 19 DX+4 [1]
Fast-draw (Sword) 15 DX+0 [1]
Gesture 12 IQ [2]
Hiking 12 HT [2]
Mimicry (Bird Calls) 12 IQ+1 [2]
Navigation 12 IQ+1 [1]
Observation 14 Per [2]
Shadowing 12 IQ+1 [4]
Stealth 253 DX+10 [24]
Survival (Woodlands) 19 Per+5 [1]
Tracking 16 Per+2 [2]
Traps 12/16 IQ+1/DX+1 [4]
Total

Spells

Spell Page Roll4 Level Points
SPELL NAME PAGE NUMBER SKILL ROLL RELATIVE LEVEL [POINTS]
Total

Equipment

[[div style="float:left"]]
Item Location Cost Weight
Simple Outfit w/dungeon camo Worn $240 2 lbs
Fine Balanced Elven Longbow Hands $4,800 3 lbs
Pot helm (DR 6) Head $625 5 lbs
Mail Hauberk (DR 4/2) Body $945 15.8 lbs
Leather Boots (DR 2) Feet $52 4.2 lbs
2x Shoulder Quiver Shoulders $20 1 lbs
Cornucopia Quiver (Bodkin Point) Hip $2,010 0.5 lbs
10 Fine Balanced Silvered Bodkin Point Arrows of Piercing Quiver $430 1 lbs
10 Fine Balanced Silvered Cutting Point Arrows of Piercing Quiver $430 1 lbs
Total Combat Load $9,312 33.5 lbs
Quick Release Backpack (37.32 lbs spare) Back $300 3 lbs
10 Fine Balanced Silvered Bodkin Point Arrows of Piercing backpack $430 1 lbs
10 Fine Balanced Silvered Cutting Point Arrows of Piercing backpack $430 1 lbs
Face Paint Backpack $10 0.2 lbs
Coin Pouch backpack $10 0.2 lbs
13 silver, 18 copper coins Pouch $278 0.62 lbs
Total $11,000 39.52 lbs (+6.02 lbs)

Fast-draw (Arrow): 19 (Succeeds unless you get 17 or 18)
Fast Ready Bow: 30 (Succeeds unless you get 17 or 18)
Longbow Attack with usual arrows (35): 2d+5 cut(2) or pi(4), Range 342/456
Fast-draw (Arrow): 19 (Succeeds unless you get 17 or 18)
Fast Ready Bow: 30 (Succeeds unless you get 17 or 18)
Longbow Attack with usual arrows (35): 2d+5 cut(2) or pi(4), Range 342/456

Your effective skill of 35 means you can ignore -19 in penalties. Going for the eye is -9 and is usually a good start. Then there is range, target size, occasionally target speed, visibility (you don't take darkness penalties until it's pitch black, but there are others).

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