Attributes | Points | ||
---|---|---|---|
Strength (ST) | 13 | [30] | |
Dexterity (DX) | 15 | [100] | |
Intelligence (IQ) | 11 | [20] | |
Health (HT) | 12 | [20] | |
Secondary Attributes | Points | ||
Hit Points (HP) | 13 | [0] | |
Will | 11 | [0] | |
Perception (Per) | 14 | [15] | |
Fatigue Points (FP) | 12 | [0] | |
Total | 155 |
Nature: Player Character
Player: Magnus
User: Gnaskar
Profession: Scout
XP spent: 198
Characteristics
Basic Lift: 34 lbs
Basic Speed: 7.25 [10]
Basic Move: 11 [20]
Damage: Thrust 1d+1 / Swing 2d+1
Dodge: 11 (10 with backpack)
Parry: 13 (Broadsword)
Reaction Modifiers:
- Attractive: +1 to Humans, and other races in Adventurers.
- Forest Guardian: +4 to Druids, Faeries, and Bunnies.
- Paranoia: -2 to "most people". Especially Them.
Description
Gender:
Age:
Race: Elf
Height: X'Y'' (X.XX m)
Weight: X lbs (Y kg)
Appearance:
Information
History:
Personality:
Languages: Common (Native).
Advantages
Appearance (Attractive) [4]
Combat Reflexes [15]
Elven Gear [1]
Extra Attack 1 [25]
Extra Starting Cash ($11,000 total) [2]
Forest Guardian 41 [20]
Heroic Archer [20]
Extraordinary Luck [30]
Night Vision 9 [9]
Magery 0 [5]
Outdoorsman 22 [20]
Signature Gear (Elven Bow) [1]
Silence 2 [10]
Striking ST 2 [10]
Strongbow [1]
Weapopn Bond (Elven Longbow) [1]
Weapon Master (Bow) [20]
Disadvantages
Code of Honor (Soldier's) [-10]
Sense of Duty (Adventuring companions) [-5]
Sense of Duty (Nature) [-15]
Paranoia [-10]
Phobia (Crowds; 12 or less) [-15]
Vow (Own no more than can be carried) [-10]
QUIRK: Elves are supposed to be aloof and mysterious [-1]
QUIRK: Has a bad habit of speaking in poetic allegories or metaphors [-1]
QUIRK: Prefers not attacking sentient creatures unless they attack first [-1]
QUIRK: Dwarves deserve having a mountain dropped on them [-1]
QUIRK: His actions in accordance with the ancient prophesy (regardless of what he does) [-1]
Skills
DX-Skill | Roll | Level | Points |
---|---|---|---|
Armory (Missile Weapons) | 11 | IQ | [2] |
Bow | 29 | DX+14 | [40] |
Broadsword | 18 | DX+3 | [12] |
Camouflage | 18 | IQ+7 | [2] |
Cartography | 12 | IQ+1 | [4] |
Climbing | 15 | DX | [2] |
Fast-draw (Arrow) | 19 | DX+4 | [1] |
Fast-draw (Sword) | 15 | DX+0 | [1] |
Gesture | 12 | IQ | [2] |
Hiking | 12 | HT | [2] |
Mimicry (Bird Calls) | 12 | IQ+1 | [2] |
Navigation | 12 | IQ+1 | [1] |
Observation | 14 | Per | [2] |
Shadowing | 12 | IQ+1 | [4] |
Stealth | 253 | DX+10 | [24] |
Survival (Woodlands) | 19 | Per+5 | [1] |
Tracking | 16 | Per+2 | [2] |
Traps | 12/16 | IQ+1/DX+1 | [4] |
Total |
Spells
Spell | Page | Roll4 | Level | Points |
---|---|---|---|---|
SPELL NAME | PAGE NUMBER | SKILL ROLL | RELATIVE LEVEL | [POINTS] |
Total |
Equipment
[[div style="float:left"]]Item | Location | Cost | Weight |
---|---|---|---|
Simple Outfit w/dungeon camo | Worn | $240 | 2 lbs |
Fine Balanced Elven Longbow | Hands | $4,800 | 3 lbs |
Pot helm (DR 6) | Head | $625 | 5 lbs |
Mail Hauberk (DR 4/2) | Body | $945 | 15.8 lbs |
Leather Boots (DR 2) | Feet | $52 | 4.2 lbs |
2x Shoulder Quiver | Shoulders | $20 | 1 lbs |
Cornucopia Quiver (Bodkin Point) | Hip | $2,010 | 0.5 lbs |
10 Fine Balanced Silvered Bodkin Point Arrows of Piercing | Quiver | $430 | 1 lbs |
10 Fine Balanced Silvered Cutting Point Arrows of Piercing | Quiver | $430 | 1 lbs |
Total Combat Load | $9,312 | 33.5 lbs | |
Quick Release Backpack (37.32 lbs spare) | Back | $300 | 3 lbs |
10 Fine Balanced Silvered Bodkin Point Arrows of Piercing | backpack | $430 | 1 lbs |
10 Fine Balanced Silvered Cutting Point Arrows of Piercing | backpack | $430 | 1 lbs |
Face Paint | Backpack | $10 | 0.2 lbs |
Coin Pouch | backpack | $10 | 0.2 lbs |
13 silver, 18 copper coins | Pouch | $278 | 0.62 lbs |
Total | $11,000 | 39.52 lbs (+6.02 lbs) |
Fast-draw (Arrow): 19 (Succeeds unless you get 17 or 18)
Fast Ready Bow: 30 (Succeeds unless you get 17 or 18)
Longbow Attack with usual arrows (35): 2d+5 cut(2) or pi(4), Range 342/456
Fast-draw (Arrow): 19 (Succeeds unless you get 17 or 18)
Fast Ready Bow: 30 (Succeeds unless you get 17 or 18)
Longbow Attack with usual arrows (35): 2d+5 cut(2) or pi(4), Range 342/456
Your effective skill of 35 means you can ignore -19 in penalties. Going for the eye is -9 and is usually a good start. Then there is range, target size, occasionally target speed, visibility (you don't take darkness penalties until it's pitch black, but there are others).